Gotrek & Felix- the Second Omnibus - William King Read online
    BACKLIST
   More great fiction from the Warhammer worlds
   • THE LEGEND OF SIGMAR •
   Graham McNeill
   BOOK ONE: Heldenhammer
   BOOK TWO: Empire
   BOOK THREE: God King
   • THE RISE OF NAGASH •
   Mike Lee
   BOOK ONE: Nagash the Sorcerer
   BOOK TWO: Nagash the Unbroken
   BOOK THREE: Nagash Immortal
   • VAMPIRE WARS: THE VON CARSTEIN TRILOGY •
   Steven Savile
   BOOK ONE: Inheritance
   BOOK TWO: Dominion
   BOOK THREE: Retribution
   • THE SUNDERING •
   Gav Thorpe
   BOOK ONE: Malekith
   BOOK TWO: Shadow King
   BOOK THREE: Caledor
   • CHAMPIONS OF CHAOS •
   Darius Hinks, S P Cawkwell & Ben Counter
   BOOK ONE: Sigvald
   BOOK TWO: Valkia the Bloody
   BOOK THREE: Van Horstmann
   • THE WAR OF VENGEANCE •
   Nick Kyme, Chris Wraight & C L Werner
   BOOK ONE: The Great Betrayal
   BOOK TWO: Master of Dragons
   BOOK THREE: The Curse of the Phoenix Crown
   • MATHIAS THULMANN: WITCH HUNTER •
   C L Werner
   BOOK ONE: Witch Hunter
   BOOK TWO: Witch Finder
   BOOK THREE: Witch Killer
   • ULRIKA THE VAMPIRE •
   Nathan Long
   BOOK ONE: Bloodborn
   BOOK TWO: Bloodforged
   BOOK THREE: Bloodsworn
   • MASTERS OF STONE AND STEEL •
   Gav Thorpe and Nick Kyme
   BOOK ONE: The Doom of Dragonback
   BOOK TWO: Grudge Bearer
   BOOK THREE: Oathbreaker
   BOOK FOUR: Honourkeeper
   • THE TYRION & TECLIS OMNIBUS •
   William King
   BOOK ONE: Blood of Aenarion
   BOOK TWO: Sword of Caledor
   BOOK THREE: Bane of Malekith
   ~ THE AGE OF SIGMAR ~
   THE REALMGATE WARS: VOLUME 1
   An omnibus by various authors
   THE REALMGATE WARS: VOLUME 2
   An omnibus by various authors
   LEGENDS OF THE AGE OF SIGMAR
   Includes the novels Fyreslayers, Skaven Pestilens and Sylvaneth
   Various authors
   • HALLOWED KNIGHTS •
   BOOK ONE: Plague Garden
   BOOK TWO: Black Pyramid
   EIGHT LAMENTATIONS: SPEAR OF SHADOWS
   Josh Reynolds
   OVERLORDS OF THE IRON DRAGON
   C L Werner
   NAGASH: THE UNDYING KING
   Josh Reynolds
   NEFERATA: MORTARCH OF BLOOD
   David Annandale
   SOUL WARS
   Josh Reynolds
   CALLIS & TOLL: THE SILVER SHARD
   Nick Horth
   THE TAINTED HEART
   C L Werner
   SHADESPIRE: THE MIRRORED CITY
   Josh Reynolds
   BLACKTALON: FIRST MARK
   Andy Clark
   REALMSLAYER
   An audio drama by David Guymer
   CONTENTS
   Cover
   Backlist
   Title Page
   Warhammer
   Map
   DRAGONSLAYER
   Prologue
   One
   Two
   Three
   Four
   Five
   Six
   Seven
   Eight
   Nine
   Ten
   Eleven
   Twelve
   Epilogue
   BEASTSLAYER
   One
   Two
   Three
   Four
   Five
   Six
   Seven
   Eight
   Nine
   Ten
   Eleven
   Twelve
   Thirteen
   VAMPIRESLAYER
   Book One
   One
   Two
   Three
   Four
   Book Two
   Five
   Six
   Seven
   Eight
   Book Three
   Nine
   Ten
   Eleven
   THE TILEAN’S TALISMAN
   A CASK OF WYNTERS
   PROPHECY
   LORD OF UNDEATH
   THE TWO CROWNS OF RAS KARIM
   A Gotrek & Felix Gazetteer
   About the Author
   An Extract from ‘Hamilcar: Champion of the Gods’
   A Black Library Publication
   eBook license
   This is a dark age, a bloody age, an age of daemons and of sorcery. It is an age of battle and death, and of the world’s ending. Amidst all of the fire, flame and fury it is a time, too, of mighty heroes, of bold deeds and great courage.
   At the heart of the Old World sprawls the Empire, the largest and most powerful of the human realms. Known for its engineers, sorcerers, traders and soldiers, it is a land of great mountains, mighty rivers, dark forests and vast cities. And from his throne in Altdorf reigns the Emperor Karl Franz, sacred descendant of the founder of these lands, Sigmar, and wielder of his magical warhammer.
   But these are far from civilised times. Across the length and breadth of the Old World, from the knightly palaces of Bretonnia to ice-bound Kislev in the far north, come rumblings of war. In the towering Worlds Edge Mountains, the orc tribes are gathering for another assault. Bandits and renegades harry the wild southern lands of the Border Princes. There are rumours of rat-things, the skaven, emerging from the sewers and swamps across the land. And from the northern wildernesses there is the ever-present threat of Chaos, of daemons and beastmen corrupted by the foul powers of the Dark Gods. As the time of battle draws ever near, the Empire needs heroes like never before.
   DRAGONSLAYER
   William King
   ‘As we flew back from the lost citadel of Karag Dum, I was excited by the prospect of seeing Ulrika again and by the thought of resting for a while after our adventures. Little did I realise that our perils were just beginning, and that we would soon encounter enemies both old and new, as well as one of the mightiest monsters it has ever been my misfortune to meet.’
   — My Travels With Gotrek, Vol III
   by Herr Felix Jaeger (Altdorf Press, 2505)
   PROLOGUE
   NIGHT OF THE SKAVEN
   Soon, thought Grey Seer Thanquol, my brave warriors will attack.
   Thanquol rubbed his paws together with glee. Soon all his planning and bargaining would pay off. Soon he would have his revenge on the dwarf, Gotrek Gurnisson, and his loathsome human henchman, Felix Jaeger. Soon they would regret forever that they had meddled in the plans of so mighty a sorcerer. Soon he would send them screaming and begging for mercy to their well-deserved deaths. Soon.
   All around him, he heard his forces moving into position. Rank upon rank of awesome skaven warriors, the very cream of ratman soldiery, moved through the dark. Their pink eyes glittered in the gloom; their long tails lashed with suppressed killing lust; their fangs glistened with saliva. Just behind him, his monstrous bodyguard, a huge rat-ogre, the third to bear the name Boneripper, grunted with bloodlust.
   The rat-ogre was bigger than any human, more than twice as tall and ten times as heavy. Its head was a terrifying combination of rat and wolf. Its red eyes burned with insane rage. Its monstrous talons were extruded from its stubby fingers. Its long, worm-like tail lashed the air furiously. This new rat-
ogre, a replacement for the one slain by Felix Jaeger at the Battle of the Lonely Tower, had cost Thanquol a small fortune in warptokens. It was not the only thing that had cost Thanquol during his recent visit to Clan Moulder’s huge burrow at Hell Pit. He had been forced to pledge more than half his personal fortune and a share in the spoils of the coming victory to the warped rulers of the clan in return for their support in this new venture. Still, thought Thanquol, it was an immaterial consideration. The rewards of his inevitable victory would more than recompense him for his outlay. Of that he was utterly certain.
   He considered the force that had been rushed to this out of the way place in response to his brilliant scheming. Not only were there Stormvermin and clanrat warriors in the livery of Clan Moulder, there were rat-ogres and packs of huge rats goaded on by beastmasters as well. His army numbered almost a thousand.
   With such a force Thanquol felt certain that victory was assured. Particularly since their opponents were mere humans. How could they stand against the true inheritors of the world, the progeny of the Horned Rat himself? The answer was simple: they could not. It made Thanquol’s tail stiffen with pride when he contemplated the scale of the victory that would soon be his.
   Thanquol sniffed the air with his long, rat-like snout. His whiskers twitched excitedly. Perhaps it was the proximity of the Chaos Wastes he sensed and the presence of a great motherlode of warpstone, the very essence of magical power. Once more he wondered at the stupidity of the Council of Thirteen’s edict prohibiting skaven armies from entering those daemon-haunted lands. Surely the loss of a few skavenslaves would be more than compensated for by the vast trove of warpstone they could garner? Granted, in the past the Wastes had swallowed entire armies of ratmen whole, but surely that was no justification for the Council’s timidity?
   Thanquol felt sure that under his leadership, or at least with his guidance from afar – for, in truth, there was no sense in risking the loss of a skaven of his towering intellect – a verminhoste would succeed in such a mission.
   And there were alternatives. If he possessed the airship that those accursed dwarfs had built for Gurnisson and Jaeger, and which his doltish lackey, Lurk Snitchtongue, had so far utterly failed to capture, he could use it to prospect for warpstone in the Wastes. He lashed his tail in frustration for a moment when he considered the imbecilic incompetence of Lurk, then wrung his paws together gloatingly as he thought about the aerial vessel. There were no ends to the uses he could put the thing to once it was his.
   It would swiftly transport the grey seer and his bodyguard anywhere in the Old World. It would deliver troops behind enemy lines. It would be used as a prototype to build an aerial fleet and with such an armada Thanquol, and – he loyally hastened to add – through him the Council, would conquer the world.
   Of course, first he had to get his paws on the airship, which brought his attention firmly back to matters at hand. Through the spyglass he could make out the fortified mansion inhabited by the dwarf’s Kislevite allies. It was typical of the fortified manor houses built by the human clans in this area. It was surrounded by a high palisade and a ditch, and within the house itself was a rugged structure of stone and logs. The windows were narrow, mere arrow slits in many cases. The doors and gates were massive and strong. It was built to resist an attack by the monstrous creatures so common here, close to the Chaos Wastes. Inside there were stables, for the humans here dearly loved their horses. Thanquol had never understood this. He thought the beasts good only for eating.
   The mansion was typical in all respects except one, he noted gleefully. Outside the main building was a massive wooden tower topped with a metal platform. Save for the material from which it was built, it was identical in all respects to the docking tower Thanquol had seen at the Lonely Tower before the airship had sailed off to avoid falling into his clutches. Doubtless this was the place where the airship had stopped en route northwards into the Wastes. Refuelling or reprovisioning obviously. To Thanquol’s keen mind that implied there was a limit to the vehicle’s range. That was worth knowing. But why here? Why so close to the Chaos Wastes?
   Briefly Thanquol considered what this might mean. Why had the dwarfs, particularly the accursed Trollslayer Gotrek Gurnisson, decided to take such a valuable device into the Wastes? If only that dullard, Lurk, had managed to find out. If only he had reported back as he had been instructed. Thanquol was not in the least surprised that he had not. It was ever his fate to be served by buffoons who lived only to spoil his ingenious plans. Thanquol often suspected that these catspaws were foisted upon him by the machinations of his devious enemies back in Skavenblight. The intricacies of skaven politics were endless and mazy, and a leader of Thanquol’s genius had many jealous rivals so filled with envy that they would stop at nothing to drag him down.
   Doubtless once Gurnisson was in Thanquol’s clutches he could be made to reveal his mission by various cunning methods of persuasion known to the grey seer. And if he could not, Gurnisson’s henchman, that wicked human Felix Jaeger, could be made to talk. Actually, thought Thanquol, he would probably be the easier of the two. It was not that Thanquol feared a confrontation with the demented one-eyed dwarf, not in the slightest. He was, he knew, in all respects fearless, and not in any way, shape or form scared of a mindlessly violent brute like Gotrek Gurnisson. He had proven this time and time again in his encounters with the Slayer. It was just that it would take less effort to make Jaeger talk.
   Come to think of it though, Thanquol was forced to admit, Jaeger himself could be stupidly stubborn about such matters. Perhaps it would be easier simply to capture a few prisoners from the mansion below and interrogate them about the dwarf’s purpose. Surely they must be privy to the secret. After all, how could the stunties have gone to all the trouble to build the tower down there in the midst of this forsaken steppe, and not have revealed their mission to their human allies? He must make sure that his allies captured a few of the humans for questioning. In fact, he would give the order at once.
   Thanquol tittered at the thought. Whatever plan the dwarfs had, it must be an important one for them to spend so much time and effort, and to risk the airship, to implement it. Perhaps they sought gold or magical treasures in the Wastes. Knowing dwarfs as he did, Thanquol thought this was the most likely explanation. And, as soon as his incredibly brilliant plan was implemented, whatever treasures his enemies had garnered would be gripped firmly in Thanquol’s mighty taloned paw.
   He reviewed his scheme in his mind. So simple, yet so devious. So direct and yet so cloaked in subterfuge. So clever and yet so foolproof, as all great skaven plans must be to avoid being fouled up by witless underlings. Truly it was proof, as if any were needed, of the singular genius that was Thanquol’s. Step by logical step he reviewed it.
   First, they would capture the mansion. Then when the airship returned as it assuredly would, they would take the dwarfs by surprise once it docked. Before they could fly off, using superior skaven sorcery, a special spell that Thanquol had prepared for just this moment, they would immobilise the ship. Then nothing would remain for them to do except reap the rewards of victory.
   Of course, there were a few things that could go wrong. Thanquol prided himself that part of his genius was his ability to deal with the unexpected. With any skaven force there was the chance that lackeys would mess things up. And there was a slight possibility that the dwarfs might destroy their airship rather than let it fall into skaven paws. Such things had happened in the past, for dwarfs were a foolishly proud and insanely stubborn race. And there was the ever-so-slight chance that they would fly back by a different route.
   Thanquol shivered. All his divinatory skills told him that this was a near impossibility. He had read his own droppings having eaten only of fermented warpstone-spiced curd for thirteen whole hours, suffering the most dreadful flatulence as he proved his devotion to the Horned Rat in this approved manner. The sanctified excreta had assured him that his plan could not fail and that he would encounter the 
dwarfs here. Of course, as with all prophecies, there was a certain margin of error that had to be taken into account, but nevertheless Thanquol felt that his vast experience in scrying had stood him in good stead. Other, lesser seers might allow their wits to be clouded by their own desires and hopes, but he had read the signs with the rigorous impartiality that was one of the signs of his unfailing genius.
   He felt sure that the accursed Gurnisson would return from the Wastes. Frankly he doubted that anything could prevent it. Thanquol could read the omens and he knew that the dwarf carried a mighty doom upon his shoulders. It was the sort of destiny that could only be overcome by the possessor of an even mightier one. Naturally Grey Seer Thanquol knew that he was such an individual. Still, it would not pay to underestimate the Slayer.
   In his warpstone-induced dreams, Thanquol had seen many a strange vision as he sought signs of his enemies’ whereabouts. He had seen a mighty fortress buried deep beneath a mountain, and a struggle with a daemon of truly terrifying power, a being of such surpassing and baleful might that Thanquol was loath to think about it. He pushed the thought aside.
   The dwarf would return, bringing the airship with him. It was his destiny to fall before the titanic intellect of Thanquol. No lesser doom could stay him.
   Thanquol noticed that the Moulder clawleaders were watching him. He cursed under his breath.
   ‘What are your instructions, Grey Seer Thanquol?’ rumbled the most massive of them. ‘What do you require of us?’
   ‘My orders,’ said Thanquol emphatically, ‘are that you and your skaven are to proceed at once with the plan. Take the mansion and keep as many of the humans alive as possible, for questioning. Pay particular attention to preserving breeders and their runts. The manthings become particularly malleable when you threaten them.’
   ‘We would preserve them anyway, Grey Seer Thanquol. For our experiments.’
   Thanquol tilted his head to one side to consider the clawleader’s words. What did the Moulder mean? Was his clan considering some new program of breeding, one that involved mutating humans? That was worth knowing. The skaven seemed to realise that he had let something slip, for he turned his back on Thanquol and lumbered down the hill to instruct his troops. Excitement filled Thanquol.
   

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